torerun.blogg.se

Rimworld prepare carefully patches
Rimworld prepare carefully patches














Injured colonists will recover from their wounds over time.Įvery couple of minutes in game, a random injury will be healed by a small amount. This healing reduces the severity of the injury, and when the severity of the injury reaches zero the injury is fully healed.Įvery 600 ticks ( 10 secs), heal rate × 0.01 points of damage are healed from a randomly selected (non-permanent) wound. Best quality care: With 100% tend quality ( +12) and rest in a hospital bed ( +14), they'll have a heal rate of 8 + 12 + 14 = 34, so it will take 35,294 ticks to heal (approximately 14 hours in game).Basic tend and resting: With a 40% tend quality ( +7.2) and rest in a non-hospital bed ( +8), they'll have a heal rate of 8 + 7.2 + 8 = 23.2, so it will take 51,724 ticks to heal (approximately 21 in-game hours).Do nothing: With no tending or rest, they get the base heal rate of 8, so it will take (20 × 60,000) / 8 = 150,000 ticks (2.5 in-game days) to fully heal.To put this in perspective, consider a colonist who has taken 20hp of damage to various body parts, given different recovery scenarios: Is the wound tended?: +4 for a 0% quality tend and +0.08 per point of tend quality, up to +12 at 100% tend quality.Is the pawn lying down or in a bed?: +4 for resting on a sleeping spot or the ground, +8 for resting on a bed / bedroll, and +14 for resting on a hospital bed.Default healing rate: All pawns have a base heal rate of 8.The exact heal rate is determined by adding up three factors: This is equivalent to healing heal rate points of damage per in-game day ( 60,000 ticks), or healing an average of 1 point of damage every 60,000 / heal rate ticks. Note that immunity gain speed has no influence on the recovery rate from injuries - it only affects recovery from disease (and vice-versa, the bonuses applied by beds and hospital beds to healing are different from the bonuses they apply to immunity gain speed).

rimworld prepare carefully patches

Medicine does not directly cause healing. Instead, it affects the average tend quality, which is also affected by the bed (or surface) the pawn is resting in and the skill and physical capacities of the doctor. Please report any problems that you may have.Each type of medicine ( herbal, industrial, and glitterworld) has a medical potency value, which is a direct multiplier on the average treatment quality, ranging from 0.3 for no medicine at all to 1.6 for Glitterworld Medicine.

#Rimworld prepare carefully patches mod#

As always, mod compatibility issues continue to crop up.This will guarantee that any bugs in this release will not corrupt your favorite preset. I recommend that if you are re-saving presets after making changes with this release, save them as new files with a different name instead of overwriting the existing presets.Fixed an issue where relationships would disappear after some time due to the world pawn garbage collection process.It should now display head graphics properly. If the character was loaded later when the mod was no longer enabled, the pawn would have a missing head graphic. Fixed an issue where a character's head graphics were broken when loading a character that used certain modded alien races.Fixed hediffs related to Psylink abilities.Added an error message if you are running a version of RimWorld less than the version required by the mod.When loading a single pawn, it will always be assigned to the ideoligion of the colony.

rimworld prepare carefully patches

After saving a preset where pawns have an ideoligion different from that of the colony, it will attempt to find a similar ideoligion by looking at its culture and memes.Configure the pawn's ideoligion certainty using the certainty slider.Select from the ideoligions available in the world.This allows more flexibility for adding more panels to the layout. Reworked the user interface so that it now consists of scrolling columns.














Rimworld prepare carefully patches